On Monday I received two puzzles in the mail. One was the Tutminx by Very Puzzle and the other was the Professor Pyraminx by Mefferts. The Tutminx is kinda crazy. It comes blank and requires stickering which is kind of fun. The actually puzzle itself is a bit annoying as you have to keep track of your turns as its easy to jumble the puzzle. If you jumble the puzzle up too bad the puzzle will cease up and certain face will not move.
The Professor Pyraminx was by far, way more fun to play with. After playing with it for a few minutes in the Post Office parking lot, I came up with a fairly decent method for solving the puzzle. It may not be the best or most efficient method, but it gets the job done. Here is how I solve the Professor Pyraminx:
You can really do this step whenever you feel like it, but I generally like to do this first. Just simply rotate the caps to align with the adjacent color. You do not need to worry about the global orientation of the corners at this point.
This is where it starts to get a little tricky. You need to pair the 5 edge pieces together without destroying the center pieces. This can be easily done by using a similar style for pairing edges like the Rubik’s 4×4 or 5×5 cubes. I, personally, like to make pairs of two outer adjacent pieces, then sandwich the center edges later.
Now with all your pairs together, you can solve the puzzle like a skewb. Imagine the blue sections as the corners and the red areas as the centers. I would highly suggest learning how to solve a skewb before tackling this bigger puzzle. There are some odd scenarios that will come up due to the different orientation of pieces. Steps 5 and 6 deals with these special cases.
Occasionally an odd situation may appear where 2 edges need to be orientated correctly or “flipped”. You’ll see this case on the regular Pyraminx as well as any skewb mod that has a specific center rotation. Here is an algorithm that will solve this situation:
This is the last possible situation that you may encounter. Sometimes 1 or 2 of your tips will need to be rotated. This is pretty easy to fix using a “SUNE” type alg. Here is the algorithm for those unfamiliar with the “SUNE” alg:
And that should do it. As always feel free to post any questions you may have. I know my solutions are fairly vague at times but it helps if you know how to solve the basic puzzles prior to tackling larger puzzles like this. Good luck and happy puzzling!